3.8: Difference between revisions
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* Make the joymap files use (UI) action identifiers instead of the "menu paths" SDL does. | * Make the joymap files use (UI) action identifiers instead of the "menu paths" SDL does. | ||
* Make the joymap files human-readable by not doing what SDL does: for example: don't use 0-3 for input type, use ["axis", "button", "hat", "ball"], don't use 0-6 for the 'action' row, use "none" (or leave it out)", "joystick", "keyboard", "ui-action, "pot". | * Make the joymap files human-readable by not doing what SDL does: for example: don't use 0-3 for input type, use ["axis", "button", "hat", "ball"], don't use 0-6 for the 'action' row, use "none" (or leave it out)", "joystick", "keyboard", "ui-action, "pot". | ||
* keep in mind there needs to be a way to map both "paddles" and "joysticks" | |||
* Dialogs need to written to handle all of this. | * Dialogs need to written to handle all of this. | ||
=== Keyboard === | === Keyboard === | ||
Analogous to the joystick mappings, we'll need to implement separate joystick keyset files. Currently the keymap files can (and do, in the case of keyrah), contain definitions for keysets. The issue is that the vkm files are loaded ''after'' vicerc, meaning any keyset definitions of the user in vicerc are overridden. This has the unfortunate result of the user configuring a keyset and it working until the user restarts vice.<br> | Analogous to the joystick mappings, we'll need to implement separate joystick keyset files. Currently the keymap files can (and do, in the case of keyrah), contain definitions for keysets. The issue is that the vkm files are loaded ''after'' vicerc, meaning any keyset definitions of the user in vicerc are overridden. This has the unfortunate result of the user configuring a keyset and it working until the user restarts vice.<br> | ||
See [https://sourceforge.net/p/vice-emu/bugs/1797/ bug #1797] for some additional info. | See [https://sourceforge.net/p/vice-emu/bugs/1797/ bug #1797] for some additional info. | ||
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** Make the 'extra joystick options' menu show what they are already mapped to | ** Make the 'extra joystick options' menu show what they are already mapped to | ||
** Add menu joystick actions mapping support to the 'extra joystick options' menu | ** Add menu joystick actions mapping support to the 'extra joystick options' menu | ||
* TODO: support rotating the output by 90 degrees (CHIPRotate, canvas->videoconfig->rotate) | |||
** the host window should change size/ratio | |||
* TODO: in x128 support enabling the statusbar separately for each window | |||
=== GTK UI === | === GTK UI === | ||
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* add missing $VICERES comments in the UI files, so ./gtk3-resources.py list-missing keeps working | * add missing $VICERES comments in the UI files, so ./gtk3-resources.py list-missing keeps working | ||
* TODO: support mirroring the output (CHIPFlipX, CHIPFlipY, canvas->videoconfig->flipx/y) | |||
* TODO: support rotating the output by 90 degrees (CHIPRotate, canvas->videoconfig->rotate) | |||
** the host window should change size/ratio | |||
=== Misc === | === Misc === | ||
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The GHA should produce the html documentation and upload it to the website | The GHA should produce the html documentation and upload it to the website | ||
* perhaps the entire website can be updated/produced/uploaded (removing another manual step from the release procedure) | * perhaps the entire website can be updated/produced/uploaded (removing another manual step from the release procedure) | ||
* also the release tarball and binaries can be updated to sf (and zimmers perhaps?) automatically | |||
The SDL1 port should also get checked | |||
=== Cleanup === | === Cleanup === | ||
* REU does not work (yet) in x64sc, for the time being it should get removed from the UIs, the commandline options, the resources (in x64sc) | |||
==== Archdep cleanup ==== | ==== Archdep cleanup ==== | ||
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* decide if we really need that message in the log, perhaps it can be surrounded with <tt>#ifdef DEBUG / #endif</tt> so the messages are only shown when compiling with <tt>--enable-debug</tt>? | * decide if we really need that message in the log, perhaps it can be surrounded with <tt>#ifdef DEBUG / #endif</tt> so the messages are only shown when compiling with <tt>--enable-debug</tt>? | ||
* also check disabled (commented-out) <tt>printf/log_debug</tt> calls, will we ever need them again? | * also check disabled (commented-out) <tt>printf/log_debug</tt> calls, will we ever need them again? | ||
* a lot of devices / modules use LOG_DEFAULT for logging, but they should use their own log_t instead (for easier filtering) | |||
=== Headers === | |||
* many things that currently live in the archdep ui.h could be moved to the generic uiapi.h | |||
=== Resources === | === Resources === | ||
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! Resource !! Action | ! Resource !! Action | ||
|- | |- | ||
| <tt>GTKFilter</tt> || Rename to <tt><i>CHIP</i>GLFilter</tt> | | <tt>VSync</tt> || Rename to <tt><i>CHIP</i>VSync</tt> ('''in trunk''') | ||
|- | |||
| <tt>GTKFilter</tt> || Rename to <tt><i>CHIP</i>GLFilter</tt> ('''in trunk''') | |||
|- | |||
| <tt>KeepAspectRatio</tt>, <tt>TrueAspectRatio</tt> || Rework into one resource: <tt>''CHIP''AspectMode</tt> (0: off, 1: custom 2: true) ('''in trunk''') | |||
|- | |- | ||
| <tt> | | <tt><i>CHIP</i>AspectRatio</tt> || should be used with "custom" mode, see above ('''in trunk''') | ||
|- | |- | ||
| <tt><i>CHIP</i> | | <tt><i>CHIP</i>FlipX</tt> || ('''in trunk''') To be implemented in GUI | ||
|- | |- | ||
| <tt><i>CHIP</i> | | <tt><i>CHIP</i>FlipY</tt> || ('''in trunk''') To be implemented in GUI | ||
|- | |- | ||
| <tt><i>CHIP</i> | | <tt><i>CHIP</i>Rotate</tt> || ('''in trunk''') To be implemented in GUI | ||
|- | |- | ||
| <tt>JoyMapFile</tt>, <tt>JoyThreshold</tt>, <tt>JoyFuzz</tt> || Use these when implementing the joystick mapping stuff | | <tt>JoyMapFile</tt>, <tt>JoyThreshold</tt>, <tt>JoyFuzz</tt> || Use these when implementing the joystick mapping stuff | ||
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! Resource !! Action | ! Resource !! Action | ||
|- | |- | ||
| <tt> | | <tt>VSync</tt> || Rename to <tt><i>CHIP</i>VSync</tt> ('''in trunk''') | ||
|- | |- | ||
| <tt> | | <tt>AspectRatio</tt> || Rename to <i>CHIP</i>AspectRatio ('''in trunk''') | ||
|- | |- | ||
| <tt> | | <tt>SDLGLAspectMode</tt> || Rename to <i>CHIP</i>AspectMode ('''in trunk''') | ||
|- | |- | ||
| <tt> | | <tt>SDLGLFlipX</tt> || Rename to <i>CHIP</i>FlipX ('''in trunk''') | ||
|- | |- | ||
| <tt> | | <tt>SDLGLFlipY</tt> || Rename to <i>CHIP</i>FlipY ('''in trunk''') | ||
|- | |- | ||
| <tt>SDLStatusbar</tt> || Rename to <i>CHIP</i>ShowStatusbar | | <tt>SDLGLFilter</tt> || Rename to <i>CHIP</i>GLFilter ('''in trunk''') | ||
|- | |||
| <tt><i>CHIP</i>Rotate</tt> || ('''in trunk''') To be implemented in UI | |||
|- | |||
| <tt>SDLStatusbar</tt> || Rename to <i>CHIP</i>ShowStatusbar ('''in trunk''') | |||
|- | |- | ||
| <tt>SDLCustomWidth</tt> || Rename to <i>CHIP</i>FullscreenCustomWidth | | <tt>SDLCustomWidth</tt> || Rename to <i>CHIP</i>FullscreenCustomWidth | ||
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| <tt>SDLCustomHeight</tt> || Rename to <i>CHIP</i>FullscreenCustomHeight | | <tt>SDLCustomHeight</tt> || Rename to <i>CHIP</i>FullscreenCustomHeight | ||
|} | |} | ||
==== Resources without UI support ==== | ==== Resources without UI support ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Resources with missing UI support | |+ Resources with missing UI support |
Revision as of 22:36, 3 January 2023
Things we want to do for the 3.7.2 release:
Rationale: After 3.7.1 we want to merge Fabbo's joystick mapping stuff asap, and then fix the fallout - which perhaps includes what is listed below.
Joystick
The joystick system needs to be modified/extended to properly support custom button mappings.
- Change the resources "JoyDevice{N}" to use strings with device identifiers instead of an index of the predefined and connected devices. So for example a Logitech F710 controller would be "001:006:046d:c21f" (usb-bus 1, device-no 6, vendor-Id 046d, product-Id c21f). We'll need archdep code to translate the strings into something the underlying arch driver can use, so at least handlers for Windows, MacOS, Linux and the various BSDs.
- Relying on the device product/model ID won't be enough: a user can have multiple controllers of the same model.
- Provide a joymap file per device identifier that can be loaded/edited/deleted, perhaps auto-load when JoyDevice{N} contains such an identifier.
- Make the joymap files use (UI) action identifiers instead of the "menu paths" SDL does.
- Make the joymap files human-readable by not doing what SDL does: for example: don't use 0-3 for input type, use ["axis", "button", "hat", "ball"], don't use 0-6 for the 'action' row, use "none" (or leave it out)", "joystick", "keyboard", "ui-action, "pot".
- keep in mind there needs to be a way to map both "paddles" and "joysticks"
- Dialogs need to written to handle all of this.
Keyboard
Analogous to the joystick mappings, we'll need to implement separate joystick keyset files. Currently the keymap files can (and do, in the case of keyrah), contain definitions for keysets. The issue is that the vkm files are loaded after vicerc, meaning any keyset definitions of the user in vicerc are overridden. This has the unfortunate result of the user configuring a keyset and it working until the user restarts vice.
See bug #1797 for some additional info.
SDL UI
- the SDL "menu actions" should use fixed numeric IDs for the mapping to keys/joystick instead of "menu pathes" which break when the menu is rearranged
- SDL1/2 joystick mapping improvements
- Make the 'extra joystick options' menu show what they are already mapped to
- Add menu joystick actions mapping support to the 'extra joystick options' menu
- TODO: support rotating the output by 90 degrees (CHIPRotate, canvas->videoconfig->rotate)
- the host window should change size/ratio
- TODO: in x128 support enabling the statusbar separately for each window
GTK UI
- add feature that allows to hide (only) the statusbar (use <CHIP>ShowStatusbar resource)
- Added in trunk, with command line options -<CHIP>showstatusbar and +<CHIP>showstatusbar. Needs more work to properly handle the window resizing when toggling the visibility of the status bar.
- make autostarting disk images dragged onto the window optional (see the "Doubleclick for autostart" option for attach dialogs, perhaps extend the option to also cover drag'n'drop.
- add missing $VICERES comments in the UI files, so ./gtk3-resources.py list-missing keeps working
- TODO: support mirroring the output (CHIPFlipX, CHIPFlipY, canvas->videoconfig->flipx/y)
- TODO: support rotating the output by 90 degrees (CHIPRotate, canvas->videoconfig->rotate)
- the host window should change size/ratio
Misc
- Fix C128 cartridge system
- snapshots are not supported yet
- cartridges that work in C64 _and_ C128 mode are not supported yet
- comal80 does not work correctly
- implement CBM2 cartridge system
it is not possible to reset hotkeys to default (via UI)(fixed in trunk)- -default on cmdline should skip loading system files such as kernal from ~/.local/share/vice/$EMU/.
- Add some simple checksum algorithm to common code (CRC32 is probably fine) - right now eg the kernal loading uses simple additive checksum, which is really bad :)
- DTV should use different flash images for PAL, NTSC, Hummer
- The list of available palette files (.vpl) should get generated from the available files found in the data directory
- FFMPEG: many distributions are -- or will be -- providing only the 5.x version of FFMPEG, with no fallback packages for 4.x. This means VICE's ffmpeg code needs to be updated to use 4.x AND 5.x. The current code is based on ffmpeg 3.x with some fixes for 4.x, so it'll involve some work. Alternatively we could decide to finally ditch FFMEPG and use a single lossless audio/video codec.
- Fix Videochip options (also see below)
- we need to add a member to video_chip_cap_t that lets us determine whether we need PAL/NTSC options or not, then we can use this to remove -CRTCcrtdelaylinetype and -VDCcrtdelaylinetype (and the respective resources)
Buildsystem
- README is currently updated from the same rule that generates infocontrib.h, this should be done in a different way
- make bindist is currently broken for USE_HEADLESSUI. (fixed only for Windows/msys2)
- Too many files are installed in $PREFIX/share/doc/vice when doing make install (example from Linux):
CIA-README.txt coding-guidelines.txt Documentation-Howto.txt Doxygen-Howto.txt FreeBSD-GTK3-Howto.txt GTK3-cross-build-setup.md GTK3-debian-frankenvice.md GTK3-Fedora-cross-build-setup.md iec-bus.txt Linux-GTK3-Howto.txt macOS-Distribution-Howto.txt macOS-Howto.txt macOS-Xcode-Howto.txt NetBSD-GTK3-Howto.txt NetBSD-howto.txt OpenBSD-GTK3-Howto.txt Readme-SDL2.txt Readme-SDL.txt Release-Howto.txt SDL-Howto.txt vice.texi Windows-MinGW-GTK3-Howto.txt
Github Actions
A .deb is generated for headless, sdl2 and gtk3 (both amd64), with non-stripped binaries.
- Still TODO is adding FFMPEG to the builds (needs support for FFMPEG 5.x in trunk)
The GHA should produce the html documentation and upload it to the website
- perhaps the entire website can be updated/produced/uploaded (removing another manual step from the release procedure)
- also the release tarball and binaries can be updated to sf (and zimmers perhaps?) automatically
The SDL1 port should also get checked
Cleanup
- REU does not work (yet) in x64sc, for the time being it should get removed from the UIs, the commandline options, the resources (in x64sc)
Archdep cleanup
- there are still various bits of archdep things dangling around in common code (and some newly added *sigh*) - use ./src/findhacks.sh archdep to find such code - a lot of this (if not all) should live in arch/shared
- remaining cases should always come with a comment telling why there is archdep stuff and why it has to be in common code
- the functions in src/arch/macOS-util.c should be renamed to archdep_... instead of vice_macos..., empty functions created for non macos, header renamed to archdep_... , and then called unconditionally from common code
- Remove support for 'classic' BeOS, only support Haiku.
- Change the make bindist method for Haiku into make install.
Compiler-dependent ifdefs cleanup
- use ./src/findhacks.sh ccarchdep to find such code, most things should be removed
- remaining cases should always come with a comment telling why there has to be compiler specific stuff
Debug and log messages cleanup
We have a lot of noise on the terminal, it might be a good idea to clean that up.
- use ./src/findhacks.sh printf to find printf calls that need to turned into log_debug calls (log_debug adds a newline, keep that in mind to avoid lots of empty lines in the log when changing printf to log_debug!).
- decide if we really need that message in the log, perhaps it can be surrounded with #ifdef DEBUG / #endif so the messages are only shown when compiling with --enable-debug?
- also check disabled (commented-out) printf/log_debug calls, will we ever need them again?
- a lot of devices / modules use LOG_DEFAULT for logging, but they should use their own log_t instead (for easier filtering)
Headers
- many things that currently live in the archdep ui.h could be moved to the generic uiapi.h
Resources
There are a bunch of resources that have different names in SDL or GTK3 UIs, or which are specific to one of them. We should name those that do the same thing the same, and - as far as possible - get rid of the specific ones (by implementing the same feature in the other UI)
- the same applies to the related commandline options, of course
- NOTE: CHIPxyz resources should be registered in video-resources.c and the related variables go into the video_render_config_s struct (unless they fit into the video_resources_s struct)
A bunch of resources have to be handled per video chip:
Resource | Action |
---|---|
VSync | Rename to CHIPVSync (in trunk) |
GTKFilter | Rename to CHIPGLFilter (in trunk) |
KeepAspectRatio, TrueAspectRatio | Rework into one resource: CHIPAspectMode (0: off, 1: custom 2: true) (in trunk) |
CHIPAspectRatio | should be used with "custom" mode, see above (in trunk) |
CHIPFlipX | (in trunk) To be implemented in GUI |
CHIPFlipY | (in trunk) To be implemented in GUI |
CHIPRotate | (in trunk) To be implemented in GUI |
JoyMapFile, JoyThreshold, JoyFuzz | Use these when implementing the joystick mapping stuff |
Resource | Action |
---|---|
VSync | Rename to CHIPVSync (in trunk) |
AspectRatio | Rename to CHIPAspectRatio (in trunk) |
SDLGLAspectMode | Rename to CHIPAspectMode (in trunk) |
SDLGLFlipX | Rename to CHIPFlipX (in trunk) |
SDLGLFlipY | Rename to CHIPFlipY (in trunk) |
SDLGLFilter | Rename to CHIPGLFilter (in trunk) |
CHIPRotate | (in trunk) To be implemented in UI |
SDLStatusbar | Rename to CHIPShowStatusbar (in trunk) |
SDLCustomWidth | Rename to CHIPFullscreenCustomWidth |
SDLCustomHeight | Rename to CHIPFullscreenCustomHeight |
Resources without UI support
Resource | Emulators | Status |
---|---|---|
BoardType | x64, x64sc, xscpu64, x128 | Not handled in any UI |
Docs
- split vice.texi into smaller files
- CAUTION: various scripts use vice.texi as input
- Write a HOWTO for running Github Actions locally using act.
Data
- Ultimately rename all ROM files using a naming scheme as in "kernal-901227-01.bin". Unfortunately some files could not be identified yet:
- C128 ROMs: kernalfi, kernalfr, kernalit, kernalno
- when ROMs have been identified, fix the code/checksums in c128rom.h/.c
- Printer ROMs: mps801.bin, mps803.bin, nl10.bin
- SCPU ROM: scpu64 (wanted is the part number of the actual SCPU ROM / what is written on the sticker)
- PET ROMs: chargen.de
- C128 ROMs: kernalfi, kernalfr, kernalit, kernalno