This section describes the basic things you can do once the emulator has been fired up.
When the emulator is run, the screen of the emulated machine is displayed in a window which we will call the emulation window. This window will be updated in real time, displaying the same contents that a real monitor or TV set would.
Below the emulation window there is an area which is used to display information about the state of the emulator; we will call this area the status bar.
On the extreme left of the status bar, there is a performance meter. This displays the current relative speed of the emulator (as a percentage) and the update frequency (in frames per second). All the machines emulated are PAL, so the update frequency will be 50 frames per second if your system is fast enough to allow emulation at the speed of the real machine.
On the extreme right of the status bar, there is a drive status indicator. This is only visible if the hardware-level ("True") 1541 emulation is turned on. In that case, the drive status indicator will contain a rectangle emulating the drive LED and will display the current track position of the drive's read/write head.
It is possible to execute some commands and change emulation parameters while the emulator is running: most emulation settings can be changed in the options menu. Additionally clicking on the various widgets in the status bar gives access to related settings. Settings can be saved and later used with the "Save settings" and "Load settings" menu items, respectively. Also by default, settings will get saved when exiting the emulator. "Restore default settings" restores the factory defaults. See See section 6 Settings and resources for more information about how settings work in VICE.
A lot of settings and actions can be reached via shortcuts or hotkeys, i.e., it is possible to execute them by pressing a sequence of keys instead of going through the menu with the mouse. Where shortcuts exist, they are displayed in parentheses at the right edge of the menu item. In VICE, all shortcuts must begin with the Meta or Alt key. So, for example, to attach a disk image to drive #8 (the corresponding menu item displays "M-8"), you have to press the Meta (or Alt) and then 8.
Note that no other key presses are passed on to the emulated machine while either Meta or Alt are held down.
At any time, if you get stuck or do not remember how to perform a certain action, you can use the "Browse manuals" command (from the help menu). This will open either the PDF or popup a browser and open the HTML version of the documentation.
Notice that on Linux this requires VICE to be properly (and fully) installed, eg with a `make install'.
In those situations where it is necessary to specify a file name, all of the VICE emulators will pop up a file selector window allowing you to select or specify a file interactively.
To the left of the file selector, there is a list of ancestor directories: by clicking on them, you can ascend the directory tree. To the right, there is a list of the files in the current directory; files can be selected by clicking on them. If you click on a directory, that directory becomes the current one; if you click on an ordinary file, it becomes the active selection.
At the top, there is a directory box, with the complete path of the current directory, and a file name box, with the name of the currently selected file. At the bottom there are two buttons: "OK" confirms the selected file and "Cancel" abandons the file selector without cancelling the operation.
It is also possible to specify what files you want to show in the file selector by writing an appropriate shell-like pattern in the directory box; e.g., `~/*.[dx]64' will only show files in the home directory whose name ends with either `.d64' or with `.x64'.
The emulator is able to emulate disk drives and tape recorders if provided with suitable disk images or tape images. An image is a raw dump of the contents of the media, and must be attached before the emulator can use it. "Attaching" a disk or tape image is like "virtually" inserting a diskette or a cassette into the disk drive or the tape recorder: once an image is attached, the emulator is able to use it as a storage media.
There are five commands that deal with disk and tape images:
The first four commands are used to insert and remove the virtual disks and cassettes from the respective units. On the other hand, the last commands tries to guess the type of the image you are attaching from its name and size, and attaches it to the most reasonable device.
Supported formats are
P64 and the ancient
X64 for disk images (devices 8, 9 and 10) and
for tape images.
T64 support is read-only, and that the cassette is
automatically rewound when you reach its end. For actually emulating tape, the
TAP format is highly recommended.
Another important feature is that raw Commodore BASIC binary files and .P00 files can be attached as tapes. As you can autostart a tape image when it is attached (see section 5.5.1 "Autostarting" an image), this allows you to autostart these particular files as well.
You can attach a disk for which you do not have write permissions: when this
happens, the 1541 emulator will emulate a write-protected disk. This is
also useful if you want to prevent certain disk images from being
written to; in the latter case, just remove the write permission for
that file, e.g., by doing a
If you want to reset the machine and run the first program on a certain image without typing any commands at the Commodore BASIC prompt, you can use the "Autostart" button in the file selector window after selecting a proper disk or tape image file.
If true drive emulation is turned on, and the Handle TDE at Autostart setting is enabled, true drive emulation will be turned off before running the program and then turned on again after it has been loaded. This way, you get the maximum possible speed while loading the file, but you do not lose compatibility once the program itself is running. This method is not completely safe, because some autostarting methods might cause the true drive emulation not to be turned on again, which is why it is disabled by default.
It is also possible to attach disk or tape images that have been compressed through various algorithms; compression formats are identified from the file extension. The following formats are supported (the expected file name extension is in parenthesis):
zoo support is
read-only and always uses the first
D64 file in the archive. So archives containing multiple files
will always be handled as if they contain only a single file.
Windows and DOS don't contain the needful programs to handle compressed archives. Get gzip and unzip for Windows at ftp://ftp.freesoftware.com/pub/infozip/WIN32 and for DOS at ftp://ftp.freesoftware.com/pub/infozip/MSDOS. Don't use pkunzip for DOS, it doesn't work. The programs to use BZip2 archives may be found at http://sourceware.cygnus.com/bzip2. Just put the programs (unzip.exe, gzip.exe, bzip2.exe) into a directory of your search path (e.g. C:\DOS or C:\WINDOWS\COMMAND; have a look at the PATH variable).
Since version 0.15, the VICE emulators have been able to attach disks
packed with Zipcode or Lynx directly, removing the need to manually
convert them into
D64 files with
This is achieved by automatically invoking
c1541, letting it
decode the file into a temporary image and attaching the resulting
temporary image read-only. For this to work, the directory containing
c1541 must be in your
This uses the
-unzip options of
(see section 14.3 c1541 commands and options); these commands are not very
reliable yet, and could fail with certain kinds of Lynx and Zipcode
images (for example, they cannot deal with
DEL files properly).
So please use them with caution.
Lynx files usually come as `.lnx' files which are unpacked into single disk images. On the other hand, Zipcode files do not have a particular extension (although `.z64' is sometimes used), and represent a disk by means of component files, named as follows:
If you attach as a disk image (or smart-attach) any one of these files, the emulator will simply pick up the other three (by examining the name) and then build a disk image using all four.
You can reset the emulated machine at any time by using the "Reset" command from the file menu. There are two types of reset:
A soft reset is the same as a hardware reset achieved by pulling the RESET line down; a hard reset is more like a power on/power off sequence in that it makes sure the whole RAM is cleared.
It is possible that a soft reset may not be enough to take the machine to the OS initialization sequence: in such cases, you will have to do a hard reset instead.
This is especially the case for the CBM-II emulators. Those machines
examine a memory location and if they find a certain "magic" value they
only do what you know from the C64 as
Therefore, to really reset a CBM-II use hard reset.
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